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Old Apr 12, 2008, 11:01 PM // 23:01   #21
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i likes loot scaling, even though i hated it when it came out.


but if they took it away ursan would die.
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Old Apr 13, 2008, 06:01 AM // 06:01   #22
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Quote:
Originally Posted by zwei2stein
Which does not work well as it saturated market with items to point when but few perfect golds are just merchant fodder worth 300 gold.

Which means that higher rate of gold items did not compensate for loot scaling but rather amplified it.

O dont really care about ecomony that much, but subjectivelly, i miss "jackpot" days when one could get really exciting drop.
I was just presenting the same argument we got back when it was implemented. I agree that solo-farmable weapons have flooded the market and many of the previously high end weapons have dropped in value dramatically.

There are still jackpots to be had, though. They're just in a different place. Shortly after the UW chest was added, I got to have the fun of a "Jackpot" Voltaic spear there, and most elite mission chests still have several valuable drops. New design-a-weapon winners present some enticing jackpots in the various locations they were added.
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